Highlights

It takes ingenuity to survive the wasteland. Magic: The Gathering is all about taking whatever you can find and turning it into something potent enough to let you survive, and with the coming of Fallout in the next Universes Beyond crossover, the planeswalkers of the multiverse will soon be able to call upon the survivors and technology of what used to be called America.

The Scrappy Survivors Commander deck showcases the adaptability of these survivors in taking junk and turning it into something useful. Nothing gets wasted in Scrappy Survivors, and you definitely shouldn't waste these ten incredible cards.

Never leave your Vault without a trusty Pip-Boy 3000. This handy piece of equipment is useful for so many things, whether that's to fill your graveyard with discarded cards, add +1/+1 counters, or to untap two of your lands to ramp out an enormous beast.

The best of the three options is probably to untap your land, but the flexibility of Pip-Boy 3000 just can't be overlooked. It fits everywhere, and it's an especially great card for the equipment-focused Scrappy Survivors deck.

Veronica is another great choice for those looking to fill their graveyard with useful stuff. She's got Menace, making her a little easier to attack with, and whenever she swings, you get to discard and draw a card.

The cool thing is when you discard a non-land card, you create a Junk token. This Junk token will then let you exile the top card of your library and play it that turn. This effectively gives you an extra draw, and it also pairs well with any cards that toy with playing cards from anywhere other than your hand (like Laelia, the Blade Reforged).

For two mana, Well Rested does a lot. Whenever the create untaps, it gets two +1/+1 counters, you gain two life, and you draw a card. Sure, it can only happen once per turn, but that's still a lot for two mana and a single card.

The obvious method of untapping is the turn after attacking, so haste is definitely a keyword to pair with Well Rested. Other than that, something that can tap a creature the turn it comes into play can help build your Well Rested counters the turn after it comes into play rather than two turns later.

Indestructible remains one of the more important keywords in Magic. Being unable to die has its perks, as does having ten toughness and nine power. Sure, it's not ten power, but Almost Perfect is still going to turn whatever you cast it on into a terrifying monster. And being able to do it for just six mana is a pretty sweet deal.

The only problem with Almost Perfect is the enchantment itself remains vulnerable even as the creature it enchants becomes indestructible. Luckily, there are more cards in Scrappy Survivor to keep Almost Perfect around even if it eats a Disenchant.

Just as he is in Fallout 4, Codsworth is an incredibly useful Robot to have around. He makes your commander harder to kill, provides two white mana for auras and equipment spells, and lets you re-attach auras and equipment whenever you want (provided it's on your turn).

Clearly, Codsworth is at his robotic best when assisting a deck focused on auras and equipment, which Scrappy Survivors most certainly is. That said, Codsworth is also great in aura-centered white and green decks, giving him a measure of versatility that you won't find in cards like Yenna, Redtooth Regent or Mazzy, Truesword Paladin.

Preston's color-fixing ability is nice, but if you've already cast this three-color Legend, then you've probably already got a decent mana base. What really makes Preston exciting is his ability to untap every enchanted permanent you own.

After a few turns, Preston will go from a mere 4/4 Human Soldier to someone who can help pump out truly awe-inspiring spells requiring a ton of mana. Or he can untap your army of enchanted critters to attack again with the help of another card in Scrappy Survivors, Grim Reaper's Sprint.

For years, Swiftfoot Boots have been the standard footwear for any commander. The Silver Shroud Costume might finally be about to change that. Yes, you lose haste and the more reliable hexproof keyword, but the Silver Shroud Costume can come into play at instant speed, foiling whatever dastardly attempt at removal your opponent has enacted.

On top of that, the Silver Shroud Costume also turns your creature into an unblockable menace. For all this added utility, expect commander decks to start offering scarves, trench coats, and a fedora.

One of the problems with auras and equipment is they lose all utility as soon as the creature they're attached to beefs it. What Cass offers is insurance. As soon as your equipped or enchanted creature dies, all those auras come back to another creature, and you get to re-equip all those artifacts for free.

Add in the fact Cass is a reasonably-priced Human Ranger with four power and vigilance, and you've got the perfect addition to any deck that cares about auras and equipment--exactly what you'll find in Scrappy Survivors.

For any deck that has a lot of auras and equipment, Inventory Management is about to become an essential card. Just as with Fallout's RPGs, managing your inventory can mean the difference between life and death. You always want to have the right cards available at the right time to do the most good.

Inventory Management lets you essentially re-assign all your auras and equipment, and your opponent can't respond to this play thanks to the split second keyword. Casting this spell pauses the game, allowing you to decide where things should be placed at a leisurely pace.

Dogmeat can become a real problem real fast. Not for the player--getting this good boy down as quickly as possible should be priority number one. It's your opponents that'll rue the day they crossed this junkyard dog.

As soon as Dogmeat hits the table, he mills five and fetches an aura or equipment from the graveyard. Then, after you've had a chance to attach said aura or equipment, he starts producing Junk tokens with every swing. And Junk tokens essentially provide extra chances to cast spells (or play lands) every turn. It's not quite as good as drawing cards, but it's very close, and it's something you can fit into artifact strategies too. This boy deserves extra treats for everything he does.

See the rest here:
Magic: The Gathering The 10 Best Cards In Fallout's Scrappy Survivors Commander Deck - TheGamer

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March 5, 2024 at 2:41 am by Mr HomeBuilder
Category: Decks