Take yourself back to February 2012. The previous year was a landmark year for RPGs, with The Elder Scrolls V: Skyrim and Dark Souls being some of the best role-playing games ever. Now that youre done with those two, what could be the next best thing? Enter Kingdoms of Amalur: Reckoning.

Okay, we may be exaggerating slightly: in February 2012, fans of the fantasy genre were also treated to games like Final Fantasy XIII-2 and SoulCalibur V, but Kingdoms of Amalur: Reckoning was offering something a little different.

With inspiration from games like Fable, World of Warcraft, and God of War, Amalur was really touting itself as the next major evolution of action-RPGs. While that aspect of the game is debatable, Amalur is definitely a really fun game and a new remastering is more than welcome.

Some might say that the story behind Kingdoms of Amalur: Reckoning is even more infamous than the game itself; it tells a tale involving former US baseball players, Todd Macfarlane, and a massive loan from the state of Rhode Island.

Nonetheless, the game has since garnered a cult following thanks to Amalurs take on a vibrant fantasy world, where players can define their fate in the world in any way they want, as well as a combat system that is just as fun and engaging.

The best way we can describe Amalur for the uninitiated is that it takes the moral choices and freedom of Fable, the sprawling lands in World of Warcraft, and a combat system akin to the original God of War trilogy.

In Kingdoms of Amalur, you play as the Fateless One, a person who has cheated death and has no predetermined fate in the mortal world. This sets you up to be any kind of character you want: an inherently evil mage-warrior hybrid, a rogue with a heart of gold, or a completely neutral character who just wants to do right by the world.

This is also extended to the free norm class system, which allows you to use a combination of skills from either fighter, mage, or rogue. You could choose to specialise in just one skill tree, two trees, or a balanced take on all three.

Combat is fast and fluid, with you mixing up light and heavy attacks on enemies, dodging and weaving between enemy attacks, and using a variety of spells and abilities at your disposal.

Theres also a ton of weapons to choose from, ranging from your typical staves, daggers, greatswords to more unique armaments like chakrams, scepters, and Faeblades. The best part is that you get to equip two weapons at a time, which lets you essentially make your own combos.

As you fight, you can build up your Reckoning meter, which essentially works like the Devil Trigger in Devil May Cry. Once full, you can beat up enemies more easily and end it all with a quick QTE, just like the finishers in God of War. Doing these well will typically net you extra EXP.

In short, we are excited for this new remastering. While details are scarce, hopefully, new additions will be made to the game, whether it is a new skill tree of sorts, a multiplayer mode, or even mounts to traverse the huge open-world. Kingdoms of Amalur: Reckoning deserves a second chance to be great once more.

See the original post:
Why We Cannot Wait for Kingdoms of Amalur Re-Reckoning - IGN Southeast Asia

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