18-01-2012 11:47 The second part of Rockstar Games' "design and technology" series deals in depth with Max's weapons, the target mechanics and tactical maneuvers and explain how these systems together to create a truly seamless and believable experience. Further developments of technologies in the fields of physics and animation succeeds Rockstar studios, the precise target mechanism to implement a first-person shooter, while maintaining the intense identification with the protagonist and narrative elements that are characteristic of a third-person game. In addition, this technology just gives Max 'actions and reactions of a higher sense of realism by allowing the character itself naturally to the position of the crosshairs on the screen to adjust, even when he lies on the floor. Thanks to this innovative gameplay, players will receive at all times full control over Max's movements and actions, coupled with a fluid and precise target mechanism. Max Payne 3 is available om 18th May for Xbox 360 and PlayStation 3 and at 1st June for the PC. ABOUT THIS GAME ************************ Max Payne 3, the sequel sequel developed by Rockstar Vancouver and expected to launch for PS3 and Xbox 360 on May 15, 2012 in North America and May 18, 2012 internationally - the PC version will be available on May 29, 2012 in North America and June 1, 2012 internationally. Max Payne 3 tells the story of Max Payne, a hard-boiled New York City detective with a penchant for violence, out to avenge the death of his ...

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Max Payne 3 - "Design and Technology"-Series (2) - Targeting and Weapons - Video

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