Highlights

One of the best resources to Magic: The Gathering players that often goes unutilized is the graveyard. All those cards youve cast arent lost for good, you just need the right cards to get them back.

The Revenant Recon Commander deck from Murders at Karlov Manor brings some of the best reanimator spells the game has ever seen together in one deck. Grab your shovels and get some gloves, these are the best cards from the Revenant Recon deck.

Removal spells are rarely played enough in formats like Commander, but slapping a removal effect on the back of a creature makes it much more appealing to players.

For just two mana you can evoke Shriekmaw into play, blowing up another nonartifact, nonblack creature, and then sacrificing it immediately. In a deck like Revenant Recon, where you can somewhat easily recur creatures over and over again, it makes for a reliable creature to remove your biggest threats.

A weird little Spirit Detective is one of the original cards in this deck that might go overlooked by a lot of players despite having plenty of potential for weird lines. Final-Word Phantom has flying and flash, letting you cast it at any time you like, but the real power is in its ability.

It gives your spells flash, but only if youre going to cast them on your opponents end step. This narrow window gives you plenty of time to set up your next turn. Plus, it's great that Magic made a Columbo card.

A 6/6 flying creature with ward three for six mana is already a great value for a creature, having power, evasion, and protection wrapped into one body. Watcher of Hours. But you dont want to just ramp out to playing this creature as quickly as possible, you want to suspend it first.

When you suspend this Sphinx, you put six time counters on it and then exile it, removing a counter at the start of your upkeep. Every time you do, you get to surveil 1, giving you a total of six surveil instances, helping to either fill your graveyard or give you the best draws you can get.

One of the best mass removal spells you can get, Toxic Deluge has been a staple in the format for years. This three-mana board wipe gives all creatures -X/-X for the turn, with the effectiveness being as versatile as you need it, assuming you have enough life to pay into the X cost of the card.

Toxic Deluge lets you get around indestructible creatures, some of the most bothersome to deal with, since state-based actions will cause creatures with zero toughness to sacrifice themselves. Just make sure youre monitoring your life total and dont over-commit to paying too much life into it.

Theres a lot of text on Animate Dead and thats the curse of being a fun and strong older card in Magic when players want to update the card. Basically all the text on Animate Dead says return target creature from the graveyard to the battlefield, and it gets -1/-0.

Theres more to it than that, but you get the gist. A two mana reanimation spell that has practically no down side lets you pitch a powerful creature in the first couple of turns of the game, only to bring it back before your opponents have time to react.

Another strange reanimation enchantment that comes with a lot of conditions, Necromancy lets you take a creature from your graveyard and return it to the battlefield, turning Necromancy into an Aura. If you were to lose Necromancy for any reason, you have to sacrifice the enchanted creature.

You can also cast it as if Necromancy had flash, but if you do, you have to sacrifice it at the beginning of the next cleanup step, so basically at the end of the turn. Having multiple and cheap ways of pulling creatures back from the grave is a vital component of decks like the Revenant Recon list, especially when a card like Necromancy hasnt been printed in such a long time.

Despite costing a staggering nine mana, theres not much text on Rise of the Dark Realms, but that doesnt mean its not powerful. Rise of the Dark Realms lets you take all creatures from all graveyards and resurrects them back to the battlefield, but theyre all under your control.

It is like a black Insurrection, but you get to keep those creatures forever (or until theyre sent back to the graveyard). If you happen to get a creature that gives everything haste, you can destroy all your opponents in a single turn.

The alternate commander for the Revenant Recon deck, Marvo, Deep Operative provides you a different approach when it comes to your deck building. When Marvo attacks, you get to clash with an opponent, which is a mechanic that hasnt been seen in a long time.

Clashing has you and an opponent reveal the top cards of each of your libraries, with whoever has the higher mana value winning the clash. When you win a clash, you draw a card and then cast a spell from your hand with a mana value of eight or less (because its an octopus), for free. This works particularly well in the deck since theres so much surveil going around, letting you manipulate the top card of your library to be whatever you think will win.

One of the wildest blue creatures ever printed, Sphinx of the Second Sun is a bit of a confusing card to manage but once you get it down it becomes a powerful card. The way it works is that once you enter the postcombat main phase, a delayed trigger is set up to give you a second beginning phase once your second main phase ends.

This gives you the untap, upkeep, and draw step that you usually do at the start of your turn. Then, you immediately proceed to the end step. Sphinx of the Second Sun doesnt give you time to cast anything with sorcery speed, but does give you all sorts of potential to activate abilities of cards you have in play or to set you up to cast instant spells on your opponents turns.

An incredibly powerful reanimation spell, and one of the namesakes of the archetype, is the sorcery spell Reanimate. This one mana spell lets you take a creature from any graveyard and return it to the battlefield but now under your control.

The only downside of this card is that you lose life equal to its mana value, but in a game of Commander where you likely have all sorts of life to spend, you can afford to trade a little life in exchange for a powerful card.

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February 7, 2024 at 2:38 am by Mr HomeBuilder
Category: Decks