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The Room
Theatrical release poster
The Room is a 2003 independent romantic drama film written, directed, produced by, and starring Tommy Wiseau. It was Wiseau's directorial debut, and while the film is primarily centered on the melodramatic love triangle between an amiable banker (Wiseau), his fiance (Juliette Danielle), and his conflicted best friend (Greg Sestero), a significant portion of the film is dedicated to a series of unrelated subplots involving the friends and family of the main characters.
Entertainment Weekly has called The Room "the Citizen Kane of bad movies"[1] and a number of notable publications have labeled it as one of the worst films ever made.[2][3] Originally shown only in a limited number of California theaters, the film quickly developed a cult following as fans found humour in the film's bizarre storytelling and various technical and narrative flaws. Although Wiseau has retroactively characterized the film as a black comedy, audiences have generally viewed it as a poorly made drama, a viewpoint supported by some of the film's cast.[4][5] Within a decade of its premiere, the film was selling out showings around the United States and had inspired a video game, book, and traveling stage show.
Johnny is a successful banker who lives in a San Francisco townhouse with his fiance, Lisa. They share an intense relationship characterized by constant, passionate lovemaking. Despite this idyllic existence, Lisa has inexplicably become dissatisfied with her life, and one afternoon confides to her best friend Michelle and her mother Claudette that she finds Johnny boring. Although Michelle advises her to be grateful for what she has, and her mother counsels her that financial stability is more important than happiness, Lisa decides to seduce Johnny's best friend, Mark. Although he is initially reluctant, Mark gives in to Lisa's advances. Their affair continues through the remainder of the film, even though Mark appears reluctant at the outset of each sexual encounter and repeatedly tries to break off the relationship. Lisa, meanwhile, having come to the realization that she "wants it all", decides to stay with Johnny for financial support and the material goods he can provide her. As the wedding date approaches and Johnny's clout at his bank slips, Lisa alternates between glorifying and vilifying Johnny to her family and friends, both making false accusations of domestic abuse and defending Johnny against criticisms. Meanwhile, Johnny, having overheard Lisa confess her infidelity to her mother, attaches a tape recorder to their phone in an attempt to identify her lover.
Against the backdrop of Lisa and Mark's affair, numerous subplots involving secondary characters begin to develop: Denny, a neighboring college student whom Johnny financially supports and "loves like a son", has a mysterious run-in with a drug dealer named Chris-R, whom Johnny and Mark overpower and take to the police. Denny also lusts after Lisa, ultimately confessing to Johnny his attraction; once Johnny tells Denny that Lisa loves him as her friend, Denny resolves to propose to his own girlfriend. Johnny takes on a mysterious client at his bank whose identity he is sworn to protect. Claudette experiences real estate problems, bemoans failed relationships, and informs Lisa that she has breast cancer. Michelle and her boyfriend, Mike (Scott Holmes), break into[6] Johnny and Lisa's home to have sex. Peter (Kyle Vogt), a psychologist friend of Johnny's and Mark's, alternates between defending Lisa and assessing her as a sociopath, which results in Mark briefly trying to murder him. Each of these subplots receives little exposition, and none are ever resolved.
At a surprise birthday party for Johnny, Steven, a previously unseen friend of Lisa's and Johnny's, catches Lisa kissing Mark while the rest of the guests are outside and confronts her about the affair. Lisa expresses no remorse, while Mark angrily urges Steven not to tell anyone. Johnny announces to the guests that he and Lisa are expecting a child, only for Lisa to tell Steven and Michelle that she lied about it in order to "make it interesting". At the end of the evening, Lisa flaunts her affair in front of Johnny, who physically attacks Mark.
After the party, Johnny locks himself in the bathroom, prompting Lisa to make plans to leave him for Mark. Johnny finally comes out of the bathroom and retrieves the cassette recorder he attached to the phone, and listens to an intimate call between Lisa and Mark. Claiming that all of his friends have betrayed him, Johnny destroys his apartment and then kills himself with a pistol. Denny, Mark and Lisa discover Johnny's body sometime later. Mark and Denny blame Lisa for Johnny's death, with Mark declaring he does not love Lisa and never wants to see her again. Denny asks Lisa and Mark to leave, but they stay and comfort one another as the sound of the approaching sirens grow louder.[7]
In addition to being rife with continuity errors, the film has several plots, subplots and character details whose inconsistencies have been noted by critics and audiences. The Portland Mercury has pointed out that a number of "plot threads are introduced, then instantly abandoned".[8] One of the most notable examples of this is in an early scene, when halfway through a conversation about planning a birthday party for Johnny, Claudette off-handedly tells Lisa: "I got the results of the test back. I definitely have breast cancer."[9] The issue is casually dismissed and never revisited during the rest of the film.[8][9] In addition, the audience never learns the details surrounding Denny's drug-related debt to Chris-R or what led to their violent confrontation on the roof.[8][10]
Beyond being Johnny's friend, the character Mark receives no exposition; when he is first introduced he claims to be "busy" while sitting in a parked car in the middle of the day, with no explanation ever given as to his occupation or what he was doing.[6] Greg Sestero created a backstory for the character in which Mark was an undercover vice detective, which Sestero felt united several otherwise disparate aspects of Mark's character (such as his secretive behavior, clandestine marijuana use, mood swings, and his handling of the Chris-R incident);[6] however, Wiseau dismissed adding any reference to Mark's past to the script.[6] The makers of The Room video game would later introduce a similar idea as part of a subplot involving Mark's unexplained backstory.
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Our consultative design process will meet your needs and exceed your expectationsfor your Sunrooms, Enclosed Patios, Decks and Room Additions.
At Millennium construction we are committed to designing and building 3 or 4 season sunrooms, patio rooms, room additions, screen rooms and decks which meet the needs of our individual clients. Our hand crafted room additions are manufactured from the finest quality materials and to the highest standards possible, to ensure lasting enjoyment. Whether you require additional family living space, a private oasis in which to relax and admire your surroundings, or an elegant dining environment, we can design a beautiful upgrade for your home.
Adding a 3 or 4 season sunroom, patio room or enclosure is the best and most cost-effective way to give your home a beautiful custom look and help to increase the value of your home. Learn More
A custom screen room or patio cover can be the perfect way to enjoy the outdoors in comfort and away from the mosquitoes, rain and beating summer sun. Learn More
Millennium construction offers a variety of options when it comes to building a custom deck, porch or a gazebo and can provide options for every design, style and budget. Learn More
Find a new way to admire your surroundings through an elegant sunroom patio enclosure. We can design a sunroom, patio enclosure, home addition, or deck which will perfectly meet your requirements and budget, at the same time, our stylish designs will enhance the appearance and value of your home.
Each Millennium construction project is unique; architecturally designed to accommodate the individual wishes of our customers. We are not restricted by the limits of modular systems and can consequently offer much greater flexibility in design. This allows us to take into account specific features of your existing property: window styles, brickwork, roof lines and other architectural details, in order that the finished room addition or a sunroom blends more completely with the character of the existing structure. With more than 15 years of experience in a construction business our team understands the conditions and a climate of Illinois and Northwest Indiana, as well as the challenges and the excitement of completing your home project.
We offer a complete service, carefully managing the project through each stage, from the initial survey and design through to the manufacture and installation of your home improvement project. In this way we believe we can best ensure total satisfaction while relieving you of the burden of co-coordinating various individual organizations. After an initial visit from one of our dedicated team member to discuss in detail your ideas and requirements and to survey your property, an individual proposal will be prepared showing suggested design options and a cost. We will provide you with unique and practical design ideas and insights from our knowledge and experience. Once the specific design has been agreed we will obtain architectural drawings and a building permit if required before proceeding.
Quality is carefully monitored at every stage of manufacture and installation of your home improvement project, and as part of our personal service you will receive regular reports of ongoing progress until final completion and handover. When it comes to building a patio enclosure, room addition, screened porch or a deck, look no further than Millennium construction. Our work is unsurpassed, and we can back that up with testimonials from our satisfied clients. We will provide with superior design, a fair quote and a team of experts will perform all the work.
Our prices are consistently lower than our competition. We dont have a sales force to train and pay. The person who helps design, and quotes your project is the same person who builds it. This process eliminates the high-pressure salesman and reduces costly overhead to the project. Your ideas will be heard, your needs evaluated and all your questions and concerns will be answered. Millennium Construction will give you all the time you need to decide.
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The White House Situation Room is a 5,525-square-foot (513.3m2)[1]conference room and intelligence management center in the basement of the West Wing of the White House. It is run by the National Security Council staff for the use of the President of the United States and his advisors (including the National Security Advisor, the Deputy for Homeland Security and the White House Chief of Staff) to monitor and deal with crises at home and abroad and to conduct secure communications with outside (often overseas) persons. The Situation Room is equipped with secure, advanced communications equipment for the President to maintain command and control of U.S. forces around the world.
The Situation Room was created in 1961[2] by President John F. Kennedy after the failure of the Bay of Pigs invasion was attributed to a lack of real-time information. The room has secure communications systems built into it and the walls contain wood panels that hide different audio, video and other systems.
The Situation Room staff is organized around five Watch Teams that monitor domestic and international events. Each Watch Team includes three Duty Officers, a communications assistant, and an intelligence analyst; though the number and composition of the teams may vary, depending on shift requirements and workload. The teams are staffed from a pool of approximately 30 senior personnel from various agencies in the intelligence community and from the military. These members are handpicked from heavily vetted nominations made by their parent agencies, and are strictly apolitical. They stand watch on a 24-hour basis, constantly monitoring world events and keeping senior White House staff apprised of significant incidents.[2][3]
The mission of the Situation Room is to provide current intelligence and crisis support to the NSC staff, the National Security Advisor, and the President. In effect, the Situation Room is a 24/7 one-stop shop for sensitive information flowing into and out of the White House. It is also the funnel through which most communications, especially classified information, will pass when the President is not in residence. It is an essential link, providing the traveling White House with access to all the information available from Washington's national security community.
The day begins with the Watch Team's preparation of the Morning Book. Prepared for the President, Vice President, and most senior White House staff, the Morning Book contains a copy of the National Intelligence Daily, the State Department's Morning Summary, and diplomatic cables and intelligence reports. The Morning Book is usually in the car when the National Security Advisor is picked up for work. The morning routine also includes the President's Daily Brief, which is prepared by the Office of the Director of National Intelligence, hand-delivered, and briefed by an intelligence community officer to the President and other NSC principals.
In addition, the Watch Teams produce morning and evening summaries of highly selective material. These summaries, targeted on current interagency issues, are transmitted electronically to the NSC staff.
The Situation Room staff also provides alerts on breaking events to NSC and White House personnel. Responsibility for informing the President belongs to the National Security Adviser. Later, a written "Sit Room Note" will be prepared, summarizing the event with up-to-the-minute reports from other centers, perhaps including a photo, diagram, or map. The task of the Situation Room staff is to ensure that the President and National Security Adviser are informed not only of the current situation but also how the situation is being portrayed by the media.
Another typical Situation Room activity is arranging the President's phone calls and other sensitive communications with foreign heads of state. This includes coordinating the timing of such calls at each end, providing interpreters where necessary, and ensuring appropriate security and record keeping. In this function, the Situation Room coordinates closely with the White House Communications Agency.[3]
The only comprehensive renovation of the Situation Room took place from 2006 to 2007.[4] Prior to the renovation, the room used cathode ray tubes for monitors and fax for communication and had computers and telephones with 1985-era technology.[4] The room also had a small kitchen with no sink.[4] Encrypted audio/visual equipment was also unreliable, and such equipment would sometimes go black, "prompting a presidential outburst."[4]Henry Kissinger once described the Situation Room as "uncomfortable, unaesthetic and essentially oppressive,"[5] while the New York Times termed the pre-renovation complex "something of a low-tech dungeon."[4]
Planning for the renovation began before the September 11, 2001 attacks, although the project became more urgent afterward.[4]
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While the Public Access Room still has its array of desktop computers for you to use, you can now enjoy free wireless Internet connectivity in our office (room 401), as well as House and Senate conference rooms, the auditorium, certain areas of the chamber-level hallway, and the central corridors along railings on the 2nd, 3rd and 4th floors.
The service is free, and access codes and registration are not required. Please don't hesitate to stop by, email or give us a call if you have any questions!
STATE CAPITOL Room 401 415 So Beretania St Honolulu, HI 96813 (808) 587-0478 phone (808) 587-0749 TTY phone (808) 587-0793 fax
HOURS: Session: M-F 8am - 7pm Interim: M-F 9am - 5pm
e-mail: par@capitol.hawaii.gov
From the Neighbor Islands, dial toll free: 974-4000 Hawai`i 984-2400 Maui 274-3141 Kaua`i Moloka`i/Lana`i: 1-800-468-4644 followed by the extension: Ext. 7-0478 office Ext. 7-0793 fax
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Do UFOs fascinate you? Are you a history buff who wants to learn more about the Bay of Pigs, Vietnam or the A-12 Oxcart? Have stories about spies always fascinated you? You can find information about all of these topics and more in the Central Intelligence Agency (CIA) Freedom of Information Act (FOIA) Electronic Reading Room.
Welcome to the Central Intelligence Agency's Freedom of Information Act Electronic Reading Room. The FOIA Electronic Reading Room is provided as a public service by the Office of the Chief Information Officer's Information Management Services. It has recently been enhanced and updated, and while many of the updates happened behind the scenes, we'd like to highlight several of the changes.
Here you can view documents released through the FOIA and other CIA release programs. If you would like to view our previously released documents and collections, visit ourFrequently Requested Records, our Historical Collections, and ourCREST: 25-Year Program Archive. You can search all the documents by using the search bar at the top of the page, or you can browse individual collections of documents on historically significant topics compiled by our office. Please note that not all documents reside in collections, so you may wish to perform an overall document search as well as browse the collections you are interested in. Because of CIA's need to comply with U.S. national security laws, some documents - or parts of documents - cannot be released to the public. Specifically, the CIA has the responsibility to protect intelligence sources and methods from disclosure.
We also provide basic guidance to assist you in exercising your rights to request and view government records through the following disclosure statutes:
This guidance is not intended to be a comprehensive treatment of the complex issues associated with these laws, but rather an overview of how they are carried out at CIA. Learn more if you are interested in submitting aFOIA requestorPrivacy Act request.
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CNN Press Room – CNN.com Blogs -
April 21, 2014 by
Mr HomeBuilder
Tonight on CNN's CHICAGOLAND, a mass shooting leaves 13 wounded and makes national headlines just as Mayor Rahm Emanuel goes on a public relations campaign to bolster Chicagos image. The shooting galvanizes the city and community activists, including Sally Hazelgrove, Rob and Amy Castaneda, Father Michael Pfleger, and stars of the Chicago Bulls who join together in an emotional plea for peace.
Fenger High celebrates homecoming, but Principal Liz Dozier fears violence may become an unwelcome focus of the festivities. Meanwhile,the Mayor and Police Superintendent Garry McCarthy campaign for stricter gun laws while pursuing the shooters in a citywide manhunt.
Viewers can join the live social media dialogue with the series producers and participants featured inCHICAGOLAND,by logging into Twitter this evening during the broadcast and using #Chicagoland, by following @CNNOrigSeries, or by visiting http://www.cnn.com/chicagoland.
Executive produced byRobert RedfordandLaura Michalchyshynof Sundance Productions, andMarc LevinandMark Benjaminof the Peabody Award-winning team that createdBRICK CITY,CHICAGOLANDexplores where politics and policy meet real peoples lives in the beloved heartland American city of Chicago. The series airs each Thursday evening on CNN/U.S. at 10:00pm ET and PT.
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MUNCIE, Ind. (AP) - nside an IU Health Ball Memorial Hospital room, hospital staffers trade off performing chest compressions on a man lying in a hospital bed.
Afterward, they gather in the room next door to watch video of their efforts filmed by two cameras mounted overhead and played back on a screen that also displays the patients monitor throughout. An instructor points out mistakes visible in the playback, such as someones arms held at the wrong angle while doing compressions, and a pause of longer than 10 seconds before beginning the next round.
After offering their own critiques and observations, the group files back into the hospital room to gather around the patients bed and try it all again.
Thankfully, the setting isnt actually inside the hospital itself, and the flatlining patient in question is a mannequin and is in no danger; the exercise is part of a class being taught in the Janice B. Fisher Learning Center, a new facility providing simulation technology and mannequins for training new and current IU Health BMH employees. An open house for the public is scheduled for Thursday, The Star Press reported (http://tspne.ws/1reRXdz ).
The space in the basement of the Edmund F. Ball Medical Education Center includes not just offices for the hospitals Education Resources program, plus classrooms and computer labs, but also three simulation rooms built to mimic specific areas of the actual hospital.
Two of them are replicas of rooms in the hospitals South Tower, with a nurses station in the hall providing windows into a patient room on either side, and the same storage, beds and equipment used in the hospital itself.
A third simulation room matches a trauma room in the hospitals Emergency Department, down to the carts filled with supplies and the sink installed where it would be in the ED, even though this one isnt actually hooked up to a water line, noted Joni Casperson-Bates, simulation coordinator for the center.
In addition to learning procedures and skills in a space that exactly mimics what theyll find on the job, students at the learning center also use highly sophisticated mannequins that can be made to breathe, bleed, choke and even answer questions.
The centers high-tech mannequins include a newborn, a toddler, a child and several adults. They can be programmed to have labored breathing, suffer bleeding or even amputated limbs or turn blue around the lips from a lack of oxygen, all while their vital signs are shown on a monitor, as with a regular human patient. They can have tubes put down their throats or IVs hooked up, and can be revived with a working defibrillator; the female mannequin can even give birth.
The sim-patients can even answer the health care providers bedside questions, either with preprogrammed responses or by having an instructor talking for the patient from the next room. Casperson-Bates demonstrated with the child mannequin, known as Junior, using a small tablet to make him cough, moan with pain, answer Yes to a question or make gagging noises.
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Cribs-Hotel Room Edition – Video -
April 20, 2014 by
Mr HomeBuilder
Cribs-Hotel Room Edition
By: HotelHoppers
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210 10th – Video -
April 19, 2014 by
Mr HomeBuilder
210 10th
Fully updated Cape with Family room addition.
By: Fay Evans
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210 10th - Video
Procedural, dynamic room generation -
April 19, 2014 by
Mr HomeBuilder
The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
For theGlobal Game Jamthis year, our team wanted to make a game that behaved like a personality test. It would try to determine if you liked killing enemies, collecting items, running around wildly, or interacting with the games inhabitants. Once the game had a handle on what you preferred, it would tailor itself to your desires. If you liked killing things, more enemies would be spawned. If you spent a lot of time in rooms opening chests, the next rooms you went to would have more in them to explore. It was immediately apparent that a predesigned level wouldnt work, as we wanted the experience to be dynamic and different for each type of player. So, we needed some sort of procedural room generation, and we needed it fast. I was responsible for that feature, and found it so interesting that I wanted to share how I handled it.
Ive played a lot of roguelikes, so the concept of random room generation wasnt totally foreign to me. However, I hadnt seen any that really impressed me. Especially not compared to the random generators that have been made for tabletop games. Some of the better ones generate traps, monsters, and loot in addition to basic rooms and corridors. In particular, the generators available onDonjonssite are worth a look. Not only are they infinitely configurable, but their source code is (kind of) open! For traditional dungeons, they usually generate X number of rooms, and then connect them up with corridors. Theres generally a certain number of large, medium, and small rooms, but everything is calculated at once. This technique is powerful, and with enough tweaking, you can make some really nice looking maps without a lot of effort. Getting this version up and running in our game wasnt difficult. All we had to do was have a large enough grid, randomly drop the rooms in, and then place cubes where the walls should be.
Fig 1. Randomly placed rooms. I didnt bother writing code to create corridors to connect the rooms, because we had realized this wouldnt work for us.
However, this technique wasnt going to work for our game. Since the whole point of the game was to dynamically adjust to the players play style, a complete map generated at runtime didnt make sense. We needed something that was totally dynamic, where levels could be built incrementally as needed. This gave me an opportunity to fix a problem I have with most dungeon generators. Since they were usually designed to be easy to draw on paper/wet-erase maps, rooms are usually defined in chunks of squares, either 5ft or 1m. This means walls are usually that thick, which is unrealistic (most interior walls are only ~6 thick!), and room dimensions would be defined in those increments. I wanted our rooms to be able to exist outside of a strict grid system, and to not waste a lot of space with walls. So, I built a relatively simple system.
Rather than storing a grid, I tracked two different types of objects: rooms and doors. Doors only stored their position and orientation (latitudinal or longitudinal), and the two rooms they connected. Rooms knew their position, size, and kept a list of doors that were connected to them. I had a geometry generator that could spit out walls, floors, and doors into the world, and could combine those primitives into generating rooms of random sizes. The system was designed so that if a newly generated room shared a wall with an existing room, any doors in that shared wall would automatically link to the new room.
Fig 2. First test of the geometry generator, creating rooms of random sizes.
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