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    Curse of Naxxramas – Priest vs Heigan the Unclean Heroic – Video - August 2, 2014 by Mr HomeBuilder


    Curse of Naxxramas - Priest vs Heigan the Unclean Heroic
    Deck link: http://www.hearthpwn.com/decks/80725-priest-vs-heigan-the-unclean-heroic Slight modification to the Priest deck that has been dominating Heroic Bosses. Keep buffed minions on the...

    By: SiKK

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    Curse of Naxxramas - Priest vs Heigan the Unclean Heroic - Video

    SC allows Sahara chief to be moved to make-shift jail - August 2, 2014 by Mr HomeBuilder

    The Supreme Court Friday cleared the decks for shifting Sahara chief Subrata Roy and two other directors to a make-shift jail in the conference hall at the Tihar Jail court complex to facilitate his negotiations for the sale of his properties in India and abroad.

    A bench of Justice T.S.Thakur, Justice Anil R. Dave and Justice A.K.Sikri said that the Delhi government will issue a notification designating the conference hall as a jail by Aug 4 where Roy along with two other directors - Ravi Shankar Dubey and Ashok Roy Choudhary - will be shifted Aug 5 and stay for ten working days.

    This is being done to enable Roy to raise Rs.10,000 crore to make part payment of the investors money raised in 2008-09. The apex court by its March 4 order had asked Sahara to deposit Rs.5,000 crore to be paid in cash and Rs.5,000 crore through bank guarantee.

    Raising this money is also a condition for the release of Roy and two other directors who are in judicial custody since March 4 for not complying with the apex court order of Aug 30, 2012 and Dec 5, 2012 to pay back to the investors the Rs. 24,000 crores that two Sahara companies SIRECL and SHICL had raised through optionally fully convertible debentures (OFCDs) in 2008-09.

    Roy had moved the court seeking to be shifted to an outhouse with conference facilities within the Tihar jail complex for negotiating with prospective buyers or lenders of three overseas Sahara hotels - Grosvenor House Hotel in London and the New York Plaza and Dream New York hotels in New York.

    In the make-shift jail in the conference hall, Roy will have the assistance of two secretarial staff and a technical person who would operate the electronic equipment including video conferencing.

    The court permitted the use of two computers, two laptops, a mobile and a landline. They will be provided with the facility of video conferencing, wide screen and WiFi by the jail authorities but Sahara will have to bear the cost.

    The secretarial staff and technical person will be allowed to enter the jail premises by 6 a.m. (lock out time) and leave at 8 p.m. (lock in time).

    Solicitor General Ranjit Kumar, appearing for the government, opposed the plea to allow the three Sahara staffers to stay beyond 8 p.m. as contact with American buyers/lenders will take place only after that time.

    He also said that Sahara staffers should not be allowed to come to Tihar Jail on Sundays and gazetted holidays.

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    SC allows Sahara chief to be moved to make-shift jail

    Heroico Naxxramas semana #1 -Decks baratos- – Video - August 1, 2014 by Mr HomeBuilder


    Heroico Naxxramas semana #1 -Decks baratos-
    En esta ocasin les traigo una opcin algo barato pero muy util para enfrentar a Nazxxramas que bsicamente sern el druida y el de paladin disfrutenlo.

    By: Cythe OZ

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    Heroico Naxxramas semana #1 -Decks baratos- - Video

    8Rack w/Waste Not vs Blue Decks (and Green Devotion) – Video - August 1, 2014 by Mr HomeBuilder


    8Rack w/Waste Not vs Blue Decks (and Green Devotion)
    Some footage captured from dailies and the practice room intended to show off Waste Not and also how to play it correctly. I tried to get some Affinity and BGx footage but it was proving difficult,...

    By: pendevil

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    8Rack w/Waste Not vs Blue Decks (and Green Devotion) - Video

    Magic the Gathering – Duels of the Planeswalkers 2015 Review - August 1, 2014 by Mr HomeBuilder

    Aside from being the biggest, most important card game of the past 20 years, Magic: The Gathering has become a nexus point for different types of players. Some people get a kick out of building clever, efficient decks using powerful cards. Others love the thrill of outsmarting their opponents. And the countless variations that sprung from the original game speak to even more people, such as formats that force you to build decks from a limited pool of cards. A game like Duels of the Planeswalkers, which exists to speak to the greater game-playing community outside of Magic, should reflect this diversity in play. But even though Magic 2015 makes some significant additions that people have been asking for since the first Duels was released, its feature-light foundation and odd limitations keep it from being the joyous celebration of Magic's virtues that it should have been.

    Of course, Duels was always meant to be a limited experience to some extent. It's the video game version of the most popular physical card game in existence, a simulation that allows interested parties to avoid the massive money pit Magic is associated with creating. The built-in Campaign mode also means you never need to worry about finding someone to play with, because the AI is more than capable of piloting the wide variety of enemy decks the developers programmed into the game. The game exists as a convenience, leveraging the power of the medium of video games to give us a way of playing Magic on our own terms, even connecting players across the world thanks to online play.

    Ultimately, however, the primary function of Duels of the Planeswalkers is to be a big, fat advertisement for the physical game aimed at the video game enthusiast crowd. You need only look at the menu for proof, as an entire section is dedicated to promoting Friday Night Magic, the centerpiece of Wizard of the Coast's organized play for tabletop game stores, even going so far as including a store locator. As such, Duels condenses 20 years of Magic into a complete, standalone package designed to entice people to check out the paper game. A carefully-curated selection of cards ensures players aren't overwhelmed by choices, and premade decks eases them into the game without needing to worry about deck building until they're used to playing. As always, Duels of the Planeswalkers provides neophytes with a nice little cross section of the game proper without taking anything away its core.

    In this light, 2015 represents a holding pattern. You still get a Campaign mode in which you face AI opponents using your pick of premade decks, you still win cards that can enhance your base deck, and the interface is still as friendly as it ever was, breaking down the many phases that make up each turn into easy-to-understand segments. The timer still makes thinking out turns awkward; you must rush to stop the countdown before you map out your next, a necessary conceit to make sure people don't stall out in multiplayer that feels unnecessary in Campaign mode.

    One previously glaring omission that 2015 remedies is in the deck-building options. Until now, you couldn't meddle much with the decks you're given: the cards you won could only be swapped in and out of the deck it was paired with. Switching between decks wasn't allowed, and though this kept with the innate simplicity of the Duels series, it deprived players of one of the cornerstones of the Magic experience. 2015 allows you to put whatever cards you want into your deck; you may even tear the whole thing apart and start from scratch if you wish. Instead of winning individual cards, you win boosters from each Campaign game which let you further customize your deck and build a virtual collection of Magic cards. As a result, newer players can gain better understanding of the game beyond what was allowed before, encouraging experimentation and on-the-fly deck testing, an aspect that should have been possible in the series in the first place.

    This new, necessary feature comes with an odd limitation: You're only allowed one premade deck before you're sent on your way and left to your own devices. This doesn't sound so bad at first; after all, that's how it works in real life. You get enough cards to build your own deck, and then you add to it as you get more cards. But giving players access to a multitude of premade decks in previous games showed off the true breadth of potential play styles, and, more importantly, what's possible in Magic. Limiting players to a single deck restricts them to one type of play style no matter what. It's difficult to change gears if something doesn't work for you because most of your cards are in the two colors you started with. Changing to a new color is out of the question until you build your collection further, which you can't do until you win more matches. It's a catch-22 that is only compounded by the way in which certain decks are weak against others, and since you now can't swap out decks, you will often find yourself bottlenecked.

    The primary function of Duels of the Planeswalkers is to be a big, fat advertisement for the physical game aimed at the video game enthusiast crowd.

    Beyond its new deck-building options, 2015 is characterized by a complete lack of modes beyond the single-player Campaign and multiplayer matches. Previous versions of the game included extra modes like puzzle matches, Archenemy, and Sealed Deck, each of which tested Magic skills in different ways. What you have with Magic 2015 is a stripped down version of what came before, which is a shame. The multitude of different ways that people enjoy Magic beyond the base game isn't represented in the slightest.

    Instead, the biggest "feature" in 2015 is a new in-game store that lets you buy premium packs made up of cards that you can't earn within the game. Perhaps the game was meant to be more like Hearthstone or Magic online, games in which you're able to pay to add to your collection, but in reality, 2015 needlessly nickels and dimes, making it far less than a complete experience.

    And yet even with all these problems, Magic: The Gathering is still the fun, challenging game it's always been. Learning the complex interactions between cards is a joy, and the game is extraordinarily replayable. 2015 also features newer cards from the Theros block and the Magic 2015 core set, so fans of previous installments can play around with cards and mechanics they've never tried before, which is enticing for existing Duels fans. People who want more Campaign mode and straight-up online multiplayer of the core game may be satisfied, if annoyed by the unnecessary deck limitations. Nevertheless, they are still better served going to their local store and checking out the physical game.

    Continue reading here:
    Magic the Gathering - Duels of the Planeswalkers 2015 Review

    Hearthstone: Curse Of Naxxramas Plague Quarter Guide - August 1, 2014 by Mr HomeBuilder

    The second wing of Hearthstones Curse of Naxxramas Adventure is now live, featuring six new card unlocks, three new bosses, and two new hero challenges. Theres also Heroic mode for those looking to snag bragging rights and special card backs. Lets take a look at what cards come with the package and how to tackle the heroic modes, which are a tad harder than the challenges in the Arachnid Quarter.

    Card Unlocks:

    Duplicate (Mage): This card seems like it will be the cornerstone of secret-based Mage decks once Mad Scientist is available later in Naxxramas. Swarms of cheap battelcry and deathrattle creatures will make this card powerful, despite initial oohs and ahhs revolving around hands packed with multiple copies of Ragnaros.

    Loatheb: A solid 5/5 for 5 that can cause massive headaches for spell-oriented decks.

    Stoneskin Gargoyle: A frontrunner for a new wave of decks that revolve around minion buffs, once you get this on the table and beef it up a bit it can be a real nightmare for opponents that lack hard removal spells.

    Sludge Belcher: Im a big fan of cards that give you extra value even after they die, so this is a nice addition to the worlds Harvest Golem army.

    Unstable Ghoul: Midrange and late game decks that can have difficulty with early game rush will find the Unstable Ghoul a valuable ally.

    Webspinner: Randomly getting a King Krush or Starving Buzzard is kind of fun for a one drop beastie, but Im not sold on its viability just yet.

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    Hearthstone: Curse Of Naxxramas Plague Quarter Guide

    Man Decks U.S. Marshal and then. - August 1, 2014 by Mr HomeBuilder

    A U.S. Marshal had an unexpected visitor when he recently entered Omaha Police headquarters. Police say a man was standing just inside the doorway with his hand balled up into a fist.

    The incident was reported at 1:15 p.m. July 22. According to police, U.S. Marshal Chris Cicha was in uniform. He repeatedly ordered the man to drop his fist and step out of the building. After the man refused, he moved toward Cicha and punched him in the face with his fist, bloodying the U.S. Marshals nose.

    Officers then pushed the man to the wall and then the ground where they were able to get him under control with the use of two sets of handcuffs. It wasnt easy. Officers had to command him several times to get on the ground and put his hand behind his back.

    They were eventually able to get 29-year-old Jackson Nelson under control. He was booked for assaulting an officer and resisting arrest.

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    Man Decks U.S. Marshal and then.

    Unreal Tournament 3 Walkthrough "Insane" 1440p maxed graphics PART 30 – The Decks (Deathmatch) – Video - July 30, 2014 by Mr HomeBuilder


    Unreal Tournament 3 Walkthrough "Insane" 1440p maxed graphics PART 30 - The Decks (Deathmatch)
    Time for a classic map! Making it #39;s debut in the first Unreal Tournament in 1999 as Deck 16, coming through UT 2004 as Deck 17 and now finally it #39;s here in U...

    By: arvutihull

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    Unreal Tournament 3 Walkthrough "Insane" 1440p maxed graphics PART 30 - The Decks (Deathmatch) - Video

    Custom Heroic Decks – Let’s Play Hearthstone: Curse of Naxxramas (Part 6) – Video - July 30, 2014 by Mr HomeBuilder


    Custom Heroic Decks - Let #39;s Play Hearthstone: Curse of Naxxramas (Part 6)
    Are you ready for a miracle? Because I wasn #39;t.

    By: FieryHammer

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    Custom Heroic Decks - Let's Play Hearthstone: Curse of Naxxramas (Part 6) - Video

    Top 3 Meta Decks Discussion for July/August 2014 – Video - July 30, 2014 by Mr HomeBuilder


    Top 3 Meta Decks Discussion for July/August 2014
    The 3 Decks i believe to be top tier for July/August 2014 Please remember to like the video and leave any comments down below. Subscribe to me and let me know what you want to hear about next.

    By: Lucario XD

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    Top 3 Meta Decks Discussion for July/August 2014 - Video

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