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RIVERVIEW, Fla. (WFTS) Right in front of Gary Grall's Riverview home stand two large oak trees.
"We've been in Florida for over 25 years, my wife and I. We've raised two kids in this house. They're both off at University here in Florida. We love it here. We just don't understand why the voice of everyday citizens cannot be heard or at least listened to, or at least reasonable discussions take place on what to do on something so valuable with a tree that their own arborist said was over 150 years old," Grall said.
He's concerned about the future of those trees.
"A letter was clipped to my fence at my gate at the end of the driveway. And it said in two days, we're going to be here at eight o'clock in the morning to either remove your tree or to trim it so bad that it will die," he said.
That letter came from TECO. Cherie Jacobs, TECO's spokesperson, says everyone in the neighborhood that would be affected by the powerline expansion project received a certified letter in the mail with that information.
Grall reached out to ABC Action News, asking how he can add a third option; one that saves his trees.
"It seems like the only thing these days that gets people answers or help. It's unfortunate that you have to go to the news and get it on local TV. But it seems that that's the way action happens."
Beside Grall's property, tree trimming and removal has already begun.
Cherie Jacobs, TECO's spokesperson, tells me construction began this week on the 10 mile long project.
"It's the first phase of a much larger plan to add reliable electricity to that area. We're seeing a lot of growth in the Riverview area and these phases of the project will help support the homes and businesses in that area."
But we wanted to know why the power lines have to go on the right of way in front of Gary Grall's home?
"Across the street from this customer, there is a gas line underground, a brand new entrance, and there's not room in the easement. It really needs to be where it is being built," she responded.
TECO's letter says they have a right to trim any trees in the public right of way.
It also acknowledges that one of the trees will likely die as a result of the trimming.
The letter goes on to note that Grall declined to allow the company to remove the tree, grind the stump, and replace it with a 2" caliper tree.
"This is a safety issue. We have to clear the branches and trim those trees before we can build those power lines. It is for the safety of the crews and the safety of our customers," Jacobs explained.
TECO has postponed any work on his trees; initially scheduled for 8 A.M. Thursday morning.
Grall is set to talk to them Thursday.
"It's irreplaceable. It's priceless. And we're stuck," he said.
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Riverview man fights to keep TECO from cutting his tree for power lines - ABC Action News Tampa Bay
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Voting machines tested ahead of primaries | Andover | hometownsource.com - ECM Publishers
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A Redditor was concerned after their homeowners association cut down a towering tree after claiming it was no longer viable.
Im really doubting it was dead but would love an opinion, they wrote in the subreddit r/Arborists, sharing a series of photos that included a look at the rings in the base of the tree.
The original poster added in a comment that they had counted roughly 75-80 rings in the stump when trying to determine the trees age, while someone else indicated that they saw more than 100.
The exact number wasnt ultimately agreed upon, but another Redditor seemed to echo the general consensus, writing that the tree was pretty d*** old.
Given that many trees can take a minimum of 10 years to reach maturity while other types can take hundreds this was a sad development.
Reducing the use of dirty energy is one of the best ways to prevent the overheating of our planet, but plants also play a key role. Just one mature tree can soak up at least 48 pounds of heat-trapping carbon dioxide every year, according to the Arbor Day Foundation.
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Unfortunately, HOAs have been known to make baffling decisions or get in the way of planet-friendly adjustments often because theyre concerned with creating a uniform aesthetic.
Solar panels and pollinator-supporting native plants are two money-saving features that the organizations frequently push back against, but misunderstandings between neighbors have also led to frustrations when HOAs get involved.
In this case, one Redditor pointed out that a number of things, including disease, could have led a professional to recommend a tree removal, but others felt as though the HOA made a hasty decision.
Terrible case of seasonal dormancy by the looks of it, one person said.
While it may be too late for this particular tree, homeowners fortunately have options if they believe their HOAs are making unfair or counterproductive rulings, and many have begun successful cases after researching bylaws to learn which questions to ask.
Who in the HOA has a personal connection to the people at the company who removed the tree and how much were they paid? another Redditor wondered, suggesting that the OP investigate the situation further. Depending on the type, trees of this size can be worth large sums of money.
Please ask [the HOA] to plant some trees, another person said. Wow, so sad.
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Homeowner questions HOA's decision to cut down mature tree: 'I'm really doubting it was dead' - The Cool Down
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We are among those who walk into and around Sidney every day. We like the steps taken by the Town to make the experience safer and more enjoyable for those sharing the walkways and sidewalks. We particularly like the one-way walkways, however, more can and should be done.
We are among those who walk into and around Sidney every day. We like the steps taken by the Town to make the experience safer and more enjoyable for those sharing the walkways and sidewalks. We particularly like the one-way walkways, however, more can and should be done.
The waterfront walkway from the staircase off 3rd Street to the walkway around the water isnt wide enough to always pass safely. An easy fix would be to make the walkway one-way from the top of the stairs to the little dog comfort station near the Surly Mermaid. From there, it can be two-way until the beginning of the walkway in front of the condo buildings south of Bevan Pier.
Similarly the walk way from 1st Street around the waterfront should be one-way. Its not always easy to get out of the way of people who are perhaps less aware of the potential harm. We are in this for a while and should be doing more for each other. I hope others who share our concerns will make their opinions heard.
Lets stay safe.
Barry and Angela Bell
Sidney
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LETTERS: Taking steps to improve the walking experience in Sidney - Goldstream News Gazette
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It is always important to choose a type of roofing tailored to your local climate. Some types of metal will stand up better against corrosion, heat reflection and damage from impact.
While roofing pros often break the price down by square feet, metal roof materials are often sold in squaresor 100 square feet.
Steel roofs are incredibly versatile and cost between $5 and $17 per square foot for labor and materials, or between $500 and $1,700 per roofing square. The wide price range accounts for everything from simple corrugated sheets of steel to galvanized steel that comes in shingles and tiles. Higher-end steel roofing features specialized coatings that alter the look and durability of the metal.
Coming in at $8 to $18 per square foot, stainless steel roofing lives in a category of its own. The unmatched metal can stay strong for up to 100 years against storm damage, rust or corrosion. You may need to update its faded patina over time, but stainless steel is becoming increasingly popular for residential buildings.
Many modern tin roofs are actually a combination of steel saturated with a tin coating. Youll pay between $10 and $23 per square foot for tin roofing materials including the cost of installation. However, not only is a tin roof not very common anymore, but it is also prone to rust and corrosion, so be sure to consider the long-term cost of roof repairs.
Homeowners looking to make an eco-friendly upgrade will love the recyclable aluminum roofing options. Aluminum is also an expert at reflecting the sun, potentially lowering your AC bills. Including labor, installing aluminum roofs will cost between $8 and $18 per square foot. These roofs also last up to 50 years without major repairs.
Copper roofing materials top the price charts, coming in between $20 and $40 per square foot or $2,000 and $4,000 per roofing square. A 1,700-square-foot roof could cost up to $68,000 between labor and materials. However, copper roofing will last over a century, resist corrosion and maintain its beauty as the patina changes in the sun.
Zinc roofing is an equally fascinating metal that maintains a protective patina and coating against damage. Roofing prices for zinc can range from $16 to $25 per square foot when you include installation. However, you will pay far less on maintenance over the years, even in harsh conditions.
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How Much Does It Cost To Install A Metal Roof In 2024? Forbes Home - Forbes
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Roof tiles come in many different styles, ranging from flat and barrel styles to French, Spanish and Riviera styles. The style you choose can significantly affect your costs.
Flat tiles feature a smooth, flat surface and are typically made of concrete or clay. Theyre among the easiest tile styles to install, and they complement a wide variety of home designs. You can expect to pay between $7 and $10 per square foot for flat tile.
Pantile roof tiles have an S-shaped profile that offers distinctive visual appeal and good water drainage. These tiles are usually made of concrete or clay and they typically cost $8 to $10 per square foot.
Spanish tiles are often made from clay or terracotta, which adds an aesthetic flair to the home. They also feature a wavy design that stands up well to heavy rains. These tiles usually cost between $8 and $10 per square foot.
Like Spanish tiles, French roof tiles feature a wavy design, but the waves have both high and low curves, giving an undulating appearance that helps to direct water away from the home when it rains. French tiles cost $9 to $11 per square foot.
Riviera tiles have a mostly flat profile with raised edges. Theyre highly durable, typically made of concrete or clay and are used in both residential and commercial construction. Riviera tiles usually cost $9 to $11 per square foot.
Also known as barrel tiles, mission tiles have a similar look and feel to Spanish tiles, but their shape is more tubular or barrel-like than S-shaped, hence the name barrel tile. Youll likely pay between $9 and $11 per square foot for mission tiles.
Interlocking tiles have edges designed to fit together and lock in place. These tiles are relatively simple to install and are highly durable. They also have high wind resistance, so theyre popular in windy regions. Theyre among the most affordable tiles at $3 to $5 per square foot.
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How Much Does Tile Roof Installation Cost In 2024? - Forbes
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Highlights
Science! is one of the four Commander decks released as a part of Magic: The Gathering's Universes Beyond collaboration with the Fallout franchise. The deck features factions from the Fallout series based around science, such as the Brotherhood Of Steel and the Institute.
Mechanically, Science! is a Jeskai (red/white/blue) Commander deck built around the energy counter mechanic. It is filled with cards new to Magic that are very powerful, enough to make an impact not just within the Science! deck, but across multiple decks in the format. Science! has a lot of amazing cards, with these ones worth taking an extra look at.
Sentry Bot turns a wide swing of creatures at you into a plethora of energy counters. While it usually costs a lot of mana, it can discount itself to potentially let it hit the battlefield for just one white mana.
Sentry Bot is a great blocker thanks to its high toughness, and it gives you somewhere to dump your energy counters into. While it can take a while to get to three energy counters, spreading +1/+1 counters to all of your creatures can slowly turn them into massive threats.
As with Fallout, healing with Food sometimes grants you caps (in Magic's case, turning into Treasure). Nuka-Cola Vending Machine is a great way to easily generate Food tokens, which can then be turned into Treasure tokens to help ramp you.
When combined with other cards that make Food tokens on their own, it becomes even better, especially if you have a way to sacrifice the Food token without spending the mana to do so. At its worst, Nuka-Cola Vending Machine has a low-mana investment to start generating Treasure tokens on its own.
One thing decks built around energy counters have trouble with is consistently having a source to generate them. Brotherhood Scribe is a way to counteract this downside by giving you an energy counter by tapping it when metalcraft is active. Since it only costs two mana, you can start generating energy counters early in the game.
Brotherhood Scribe's stat-boosting effect triggers off of any effect that gives you an energy counter, so multiple separate triggers will boost your creatures each time. The card can make your creatures into threats while loading you up with energy counters for later use.
Dr. Madison Li is the face commander for the Science! deck, and one of the best cards in the deck. All artifact spells you cast turn into energy counters being put on you, even if they get countered. It also acts as a way to sink your energy counters into.
None of Dr. Madison Li's effects use mana to cast, so as long as you have the energy counters to pay, you can use any of them depending on what you need for the gamestate. Dr. Madison Li easily generates energy counters on its own thanks to its static, so you'll always have energy counters as long as you have artifacts to cast.
Rex, Cyber-Hound can easily gain many activated abilities of any card in the graveyard with its effect. When it deals combat damage, the effect that triggers helps to use Rex's other ability to always have a source of milling so Rex can copy abilities.
With the right cards being exiled, Rex, Cyber-Hound can gain a plethora of strong effects on itself. In a deck with a lot of energy counter generation, Rex doesn't have to worry about attacking to use its effect, letting you give it a ton of different abilities.
Plasma Caster is the best Equipment found with Science! Since, when the creature it is equipped to attacks, it gets two energy counters. As such, you will always have two energy counters to pay for its effect. It's a 50 percent chance to exile a creature blocking it, or else deal one damage to it.
Plasma Caster's ability is not once-per-turn, so if you have multiple energy counters to pay, you can potentially use its effect on all creatures blocking your creature. This effect would already be great, but Plasma Caster gives a small stat-boost as well and hardly costs any mana.
Shaun, Father Of Synths can double up on any attacking legendary creature that isn't itself. Shaun itself doesn't need to attack for its effect to trigger either, letting it sit back in combat and take advantage of its effect without having to put it in danger of dying in combat.
The only downside to Shaun, Father Of Synths is that if it ever leaves the battlefield, it takes all the Synth token copies it made with it. However, being able to consistently create token copies of your legendary creatures is what makes Shaun so good, especially if they have enter the battlefield triggers.
Automated Assembly Line is both an excellent way to generate energy counters and turn those energy counters into 3/3 artifact creature tokens. Although it can't make too many energy counters on its own, Automated Assembly Line can take advantage of the energy counters that your other cards are making that are more consistent at doing that.
So long as you have three energy counters to pay, you can keep making Robot tokens. Since these are artifact creatures, they can feed into Automated Assembly Line's first effect to start getting those energy counters back.
Since Synth Infiltrator has improvise, it becomes easy to cast it for just two blue mana, especially if you have artifact tokens that aren't doing anything on the battlefield. It becomes a copy of any creature on the battlefield, not just your own, so you can take advantage of your opponents' creatures as well as your own.
Synth Infiltrator can make an expensive creature cheap to cast. It is a Synth artifact creature, which can play into artifact strategies that care about how many you control. For how easy it is to cast combined with its great effect, it's one of the best clone cards in the game.
Overencumbered can shut down the ability of an opponent to attack unless they have a lot of mana to spend. While giving your opponent three tokens is normally a downside, in Overencumbered's case, it just makes them have to pay more mana to get rid of them to just start attacking.
Since Commander is home to a lot of mana rocks and many other utility artifacts, opponents will often control a ton of artifacts they can't get rid of. As such, Overencumbered forces a ton of mana to be paid just to attack with their creatures.
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The Best Singles In The MTG Fallout Science! Commander Deck - TheGamer
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Final Fantasy VII Rebirth is finally out, and it's a treat, especially for fans of the original game you can readGame Informer'sreview here to find out what we loved and didn't love across our 80 hours with the game. However, regardless of whether you're a long-time fan or not, one thing new to everyone playing Rebirth is Queen's Blood.
Introduced early in Rebirth, Queen's Blood is an in-universe card game that seemingly everyone around Gaia's various continents plays, from Junon to Nibelheim and elsewhere. And after spending dozens of hours playing it, I can understand why - it rules. It's easily my favorite game-within-a-game ever, and one I hope spins out into its own thing in some form, be it a digital card game, a physical one, or something else.
It can be a difficult game, though, but it's one worth learning. It's both satisfying in its own right but also unfolds across a mysterious side story that plays out through the game's entire runtime. If you're struggling to keep up with Gaia's various opponents, though, we have you covered with the best Queen's Blood deck, tips and tricks, and more.
After ranking up a few times in Queen's Blood, which requires defeating a specified amount of opponents and various named "boss" characters, you'll gain what is, in my opinion, the single best card: Migardsormr. Boasting a base strength of 6, a wide array of mat placement, and a special ability that increases its strength by +1 for every card destroyed after it is played (both enemy and ally cards destroyed, mind you), it's a card I continuously win on the back of.
Now, you're, of course, free to build your deck however you want, but my personal deck, the one I consistently win with, is below (ignore the card on the right as it's just the reward card):
As you can see, the most important card is Migardsormr. From there, you can build it out how you'd like, but when using Migardsormr, it's important to cater to its special ability. You should be using cards that destroy enemy cards and cards you can place on top of your own, thereby destroying the (ideally) weaker card beneath it.
When using this deck, it's extra important to get Migardsormr placed as soon as possible. My typical start begins with a Security Clone placed in the middle row to the far left. This turns the two far-left spots above and below it into slots ready for cards that require two placement pawns. I often then place an Archdragon directly to the right of the Security Clone to turn those two-pawn spots into three-pawn spots, which allows me to throw down Migardsormr the next turn.
There are other options to turn around a three-pawn spot quickly, and you'll want to keep those options open in case your opponent immediately pushes from right to left, but for the most part, this three-turn setup gets Migardsormr out onto the playing field fast. From there, it's all about playing cards that destroy enemy cards and replacing your own cards with stronger ones, like placing a Grandhorn (with a strength of 3) on top of the Security Clone. That move alone adds 2 to your total count (replacing Security Clone with Grandhorn) and an additional 1 to Migardsormr's strength since you destroyed the Security Clone.
Regardless of how you build your deck, we highly recommend using Migardsormr to create a deck themed around destroying enemy and ally cards to boost the strength of this serpentine fiend. Do that, and you'll pick up some powerful wins, like a few of my best wins below:
For more about the game, readGame Informer'sFinal Fantasy VII Rebirth review, and then head toGame Informer'sFinal Fantasy VII Rebirth hub for exclusive behind-the-scenes features, video interviews, and more.
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The Best Queen's Blood Deck In Final Fantasy VII Rebirth - Game Informer
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Of all the decks in Magic: The Gatherings Universes Beyond: Fallout series, Mutant Menace is the one that leans into the weird, wonderful side of the series the hardest. Dedicated to the bizarre creatures and Mutants that wander the Wasteland, the deck puts the effects of the titular nuclear Fallout on full display.
Youll find cards that push the envelope both visually and mechanically in here, with the brand-new rad counter mechanic facilitating some serious graveyard shenanigans. But which of these cards are likely to put in the most work, both in the deck and beyond? Join us as we sift through the nuclear waste to bring you the cream of the Mutant Menace crop.
You neednt look any further than the continued popularity of Atraxa, Praetors Voice in Commander to see how powerful the proliferate mechanic is in the format. Stacking up extra counters has a wide range of uses, from buffing your creatures to killing your opponents with poison. Agent Frank Horrigan, in theory, lets you do so twice each turn.
This does require Frank to attack each turn, which isnt always ideal, but his indestructible trigger helps a lot with this. He may be nearly twice the price of Atraxa, but green/black decks can easily ramp or reanimate him out early on.
Zombies as a creature type have a seriously stacked list of Lords to work with, but none have quite as high a ceiling as Hancock here. Most Lords cap out at a +1/+1 boost, maybe +2/+1 at a push, but this Ghoulish Mayor can go as high as your counters take him.
This ability doesnt just count +1/+1 counters, either. Keyword counters and Shield counters work too, as well as any other hyper-specific counters you can shuffle onto Hancock via The Ozolith et al. And even with no other synergies, Hancocks undying ensures hes a perfectly serviceable bit of Zombie support on his own.
Its easy to get wrapped up in the rich flavor of Harold and Bob and write the card off as a fun piece of Commander nonsense, but to do so would be to ignore the terrifying implications of a solid three drop that essentially grants you a Black Lotus on death. Of course, the card is great in the mana-hungry Commander format, but it also has potential in the likes of Legacy and Vintage too.
Its comically easy to drop the Numens quickly in said formats, and proceed to sacrifice them for an explosive early game mana boost. From there, you can start dropping Tron staples like Karn Liberated and Ugin, the Spirit Dragon without compromising your mana base.
Board Wipes are so prevalent in Commander that pretty much every deck needs a plan for dealing with them, whether its Heroic Intervention or Teferis Protection. Mutational Advantage offers a similar effect, but with some interesting pros and cons.
To get the bad news out of the way, this card only protects becountered creatures, unlike its aforementioned peers. On the plus side, it also lets you proliferate: an effect that can be worth a few mana in itself depending on the board state. Given how common counter synergies are in blue/green decks, this card is a shoe-in for staple status.
In addition to having some of the most evocative art in the whole Universes Beyond: Fallout set, Nuclear Fallout is also one of the best cards mechanically as well. The lack of text makes it look simple, but this is actually a board wipe, a Mill tool, and a mass Burn spell all in one.
Rad counters are a bit tricky to understand at first, but ultimately it comes down to this: for each rad counter your opponent gets, theyll take that much damage and Mill at least that many cards. Eventually. Pair this up with the -X/-X board wipe effect, which gets around indestructible, and you have a great addition for all kinds of black decks.
Self-Mill effects have long been used to support Reanimator strategies in various Magic formats, but it's rare that the mechanic sees much love beyond that. Well, with the advent of Universes Beyond: Fallout theres a new sheriff in town, and hes got a hankerin for changing all that.
Raul lets you cast one self-Milled card from your graveyard each turn, turning the likes of The Ancient One and Millstone into efficient card advantage generators. He can also tap to enable his own ability, and he packs the Zombie creature type for some nice incidental graveyard synergies to boot.
Cards that give you multiple options tend to perform very well in Commander, and Struggle for Project Purity gives you two serious contenders to choose from. Either it can function as a politically-charged card draw engine, or a major deterrent to opposing hordes.
The beauty of the card comes in choosing the right mode for the current game state. Things fairly quiet creature-wise? Pick Brotherhood and start building up some card advantage. Got some Aggro opponents breathing down your neck? Pick Enclave and see how many cards theyre willing to Mill. In either case, four mana is a killer deal for this kind of ongoing advantage.
Strong, as his name suggests, works perfectly well as a beefy green creature. Growing from damage makes him very big very fast, and ward two makes him tough to remove efficiently. More exciting than this, however, is the possibility of using Strong as a combo piece in a dedicated Self-Mill strategy.
Since he essentially gains +3/+3 each time he takes damage, and gives you three rad counters at the same time, any repeatable ping effect can grow Strong to obscene proportions and Mill your entire deck, opening the doors for a Thassas Oracle win the next turn. Alternatively, you can just Fling your massive Strong at an opponent for a different flavor of instant win.
While it does cost a sizable six mana, Vault 12 is the kind of card that can build you a board almost single handedly. If you get lucky with your rad counter results, it can generate 12 4/4s over three turns, putting you in a dominant position on the battlefield. This is a Christmas Land scenario, of course, but it also doesnt factor in external synergies.
Any other rad counter cards can work wonders with Vault 12, as can any other Zombie token generators, which will benefit from the counters provided by the final chapter. Whether youre playing Zombie Kindred or a Fallout theme deck, Vault 12 has a lot to offer.
As the face card of the Mutant Menace deck, The Wise Mothman was always going to need to be a little bit special to live up to fan expectations. Were happy to report that he certainly is, presenting one of the very best rad counter generators, and rad counter synergies, in the whole set.
Spreading rad counters with each evasive attack, Mothman can get a lot of Mill going real fast, at which point his other ability will buff up your board to impressive proportions. You may not think of go-wide Aggro when you think of the Sultai (black/green/blue) color combination, but spend some time with Mothman and he may just change your mind.
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Magic: The Gathering The 10 Best Cards In Fallout's Mutant Menace Commander Deck - TheGamer
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Image
Name
Description
Caesar, Legion's Emperor
One generic, one red, one white, one black legendary creature - Human Soldier - 4/4 - Mythic Rare
Whenever you attack, you may sacrifice another creature. When you do, choose two
Mr. House, President and CEO
One red, one white, one black legendary artifact creature - Human - 0/4 - Mythic Rare
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled a 6 or higher, instead create that token and a Treasure token.
Four generic, Tap: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
Aradesh, the Founder
Two generic, one white legendary creature - Human Soldier - 1/4 - Rare
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains Double Strike until end of turn. If that creature's power is 4 or more, draw a card.
Battle of Hoover Dam
Three generic, one white enchantment - Rare
As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
Captain of the Watch
Four generic, two white mana creature - Human Soldier - 3/3 - Rare
Vigilance (Attacking doesnt cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Entrapment Maneuver
Three generic, one white mana instant - Rare
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creatures toughness.
Gary Clone
One generic, one white creature - Human Citizen - 1/3 - Uncommon
Squad: two generic (As an additional cost to cast this spell, you may pay two generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Whenever a Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Hour of Reckoning
Four generic, three white sorcery - Rare
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's color.)
Destroy all nontoken permanents.
Impassioned Orator
One generic, one white creature - Human Cleric - 2/2 - Common
Whenever another creature enters the battlefield under your control, you gain one life.
Intangible Virtue
One generic, one white enchantment - Uncommon
Creature tokens you control get +1/+1 and have vigilance.
Keeper of the Accord
Three generic, one white mana creature - Human Soldier - 3/4 - Rare
At the beginning of each opponents end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponents end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Marshal's Anthem
Two generic, two white mana enchantment - Rare
Multikicker one generic, one white mana
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Martial Coup
X generic, two white mana sorcery - Rare
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Overseer of Vault 76
Two generic, one white legendary creature - Human Advisor - 3/3 - Rare
First Contact Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from permanents you control. If you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
Secure the Wastes
X generic, one white mana instant - Rare
Create X 1/1 white Warrior creature tokens.
Securitron Squadron
One generic, one white artifact creature - Robot - 2/2 - Rare
Squad: three generic (As an additional cost to cast this spell, you may pay three generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
Sierra, Nuka's Biggest Fan
Three generic, one white legendary creature - Human Citizen - 3/4 - Rare
The Nuka-Cola Challenge - Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is there number of quest counters on Sierra.
Vault 75: Middle School
Two generic, two white mana enchantment - Saga - Rare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Yes Man, Personal Securitron
Two generic, one white mana legendary artifact creature - Robot - 2/2 - Rare
Tap: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card - When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Bastion of Remembrance
Two generic, one black enchantment - Uncommon
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses one life and you gain one life.
Black Market
Three generic, two black mana enchantment - Rare
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add one black mana for each charge counter on Black Market.
Butch DeLoria, Tunnel Snake
One generic, one black mana legendary creature - Human Rogue - 2/2 - Uncommon
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! - Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
One generic, one black mana: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Deadly Dispute
One generic, one black instant - Common
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
Lethal Scheme
Two generic, two black mana instant - Rare
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic mana or one mana of that creatures color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Morbid Opportunist
Two generic, one black creature - Human Rogue - 1/3 - Uncommon
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Pitiless Plunderer
Three generic, one black creature - Human Pirate - 1/4 - Uncommon
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Fallout Visual Spoiler: Every Card Revealed MTG - TheGamer
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